Interactive one-max problem
allows to compare the performance of
interactive and human-based genetic algorithms
Supplemental materials
Chihyung Derrick Cheng (research@derrickcheng.com)
Alexander Kosorukoff (kosoruko@uiuc.edu)
Content
Abstract Human-based genetic algorithm (HBGA) uses both human evaluation and human innovation to optimize a population of solutions (Kosorukoff, 2001). The novel contribution of HBGA is an introduction of human-based innovation operators. However, there was no attempt to measure the effect of those human-based innovation operators on the overall performance of a GA quantitatively, in particular, by comparing the performance of HBGA and interactive genetic algorithm (IGA) that do not use human innovation. This paper shows that the mentioned effect is measurable and further focuses on quantitative comparison of the efficiency of these two classes of algorithms. In order to achieve this purpose, the paper proposes an interactive analog of the one-max problem, suggests some human-based innovation operators appropriate for this problem, and compares convergence results of an HBGA and an IGA for the same problem. |
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Presentation and Full Paper
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BibTex Cheng, C.D., Kosorukoff, A. (2004). Interactive one-max problem allows to compare the performance of interactive and human-based genetic algorithms, Genetic and Evolutionary Computation – GECCO 2004: Genetic and Evolutionary Computation Conference, Seattle, WA, USA, June 26-30, 2004. Proceedings, Part I , pp. 983-993. @INPROCEEDINGS{CDChengGECCO04, |
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Last updated: December 22, 2010